IO Interactive Has Two Games in Late-Stage Development — One Imminent, One 'Very, Very Far Along'
In a single statement, IO's boss confirmed two titles are deep in development simultaneously — 007 First Light is imminent, and that long-quiet fantasy RPG is very, very far along.
IO Interactive has at least two games deep in development at the same time — and the studio’s boss just confirmed both in a single breath, per PC Gamer.
The headline is 007 First Light: IO’s CEO described it as imminent, which is about as close to a release window as you can get without putting a date on a calendar. That tracks with the slow drumbeat of Bond content IO has been teasing. But the real surprise was what came next.
The studio’s long-quiet fantasy RPG — announced years ago and largely absent from public conversation since — is apparently “very, very far along.” That’s two emphatic “verys” from the person who runs the studio. For a project that had gone so quiet many assumed it was stuck in development limbo, “very, very far along” is a meaningful leap from radio silence. IO didn’t just confirm the game is alive; they confirmed it’s in late-stage development.
Zoom out and the picture is striking. IO now has at least two titles simultaneously in what sounds like the final stretch of development — a pipeline scale the studio hasn’t publicly signaled before. These aren’t back-burner projects or early prototypes. One is imminent. The other is very, very far along. That’s a lot of runway being burned at once, and it suggests IO has quietly built an operation capable of running parallel late-stage productions.
The fantasy RPG was announced years ago, which means IO has been carrying it through a full development cycle mostly under wraps. Whether that’s a sign of discipline or pressure, the outcome is the same: the game exists, it’s far along, and at some point soon IO will have to show it.
For players, the math is simple: Bond is coming first, and something entirely different is close behind. IO just went from a studio with one known project to a studio with two games stacking up at the finish line. Watch the release calendar carefully — the gap between these two launches might be shorter than anyone expects.